Laura Journal Entry #3 " What a day. After just arriving and getting a job I have managed to see the lows and highs of this city in a single day. I have even managed to get into a high class fundraiser party in a fancy museum. Sadly, the party ended when I discovered the corpse of the main guest inside a sarcophagus. Well, sadly and lucky for me, as I have a feeling this story will sell a lot of newspapers and there doesn’t seem to be another reporter here. The only caveat to that plan is that somehow I am now trapped with the other guests in the museum and I think I am starting to smell blood in the air”
I didn’t remember it when changing from chapter 1 to chapter 2, but when starting chapter 3 I got a message telling me “Excellent work. Your father would be proud of you”. That is an encouraging message, as I have previously doubted having gathered all the necessary information. I might not be going that bad (although Ilmari has pointed out some things I missed in chapter I). My only question is if that message is always the same or depends upon a hidden score.
|Doing the interrogation with everyone listening surely produces wonderful results|
Afterwards, Laura asks O’Riley what have he learnt about the murder but, keeping on character, neither Wolf nor the detective say anything remotely useful. And so, Laura decides to get her hands dirty and solve the murder herself. Hurrah?
Now we regain control of our protagonist and the first thing I noticed is that there are several characters walking through the museum. Specifically, the countess and Dr. Carrington. None of them have anything interesting to say but to provide an alibi for the murder. We will see about that. But for the moment, following the countess leads to the picture gallery, where the only remarkable thing is that there is a picture with a blinking spot. Closer examination with the magnifying glass shows that there is a key inside the paint. How on earth did they manage to encrust a key inside a painting and why is beyond my comprehension at the moment, as is the possibility of releasing it.
|There is a key encrusted in the barrel full of gold. You have to have pixel-perfect precision to click on it. Such fun!|
Anyway, when Laura walks through the room, she hears some voices from behind the door. I tried to spy through it by looking at the door, using it (it was conveniently closed), speak to it… but to no avail. That’s when I had my Scooby Doo moment and thought of using the glass I picked up at the party tables. Surprisingly, it worked. I guess that is going to be this chapter’s eavesdropping and we will be doing plenty of it. The two voices belong to Yvette and Dr. Mykos, who are having a conversation in Yvette’s office, but when things are getting interesting we suddenly can’t hear them anymore. Because reasons. No, really. We can’t hear it because suddenly they decide to whisper.
|Yeah, I have a feeling a reporter might be eavesdropping behind the door using a glass as a magnifier so let’s whisper everything we say|
|Get. Off. My. Steve!!|
|Our intrepid reporter!! Unable to go down some stairs in the dark!!|
Leaving through a door to the right leads to Dr. Carrington’s office. But as soon as Laura enters she hears some voices coming from Yvette’s. And guess what, it is Yvette trying to sack Najeer. Although she does mention something interesting. Apparently, she showed Najeer a secret passage in the museum so he could celebrate some ceremonies.
|I wish I can meet such a passionate tour guide at some point in my life|
Continuing the search, I found a telephone with the line completely cut; a phone book; Dr. Carrington’s schedule for the night (he has an appointment with the countess and Ziggy at 1 AM at the medieval armor display); a communicator; and a desk clock. There is a communicator in each of the offices we have already visited, but none of the other ones seems to work. However, this one has way more buttons than the others, suggesting this is the master one, but I was not able of making it work.
I went back to Yvette’s and now I was able of taking the bulb, which in turn allowed me to repair the lamb over the stairs and go down. I don’t know what I was expecting but it definitely was not a marble hall with a “break in case of emergency” glass. Well, Laura and I are definitely the kind of humans that consider a murder a case of emergency, and a 60 million years old dinosaur bone as good a hammer as anything else way less valuable. The prize for our uncivilized behaviour is an oil lamp. Ok, I guess we will be visiting someplace dark in the future, but at the moment we don’t have any use for it. As I was considering which exit to take, there are two doors here, a ferret appeared. Yeah, a ferret. Go figure. I couldn’t do anything before it disappeared and left me wondering if this was a King Quest V rat saving instance. I might resort to violence if it is.
Taking the door to the north leads to Wolf’s office. To emphasize his role as the weapon obsessed naz.. german, the room is full of weapons hanging from the walls. There are very few items of notice here. The most obvious one is a mousetrap in the middle of the room, with a cable leading to a picture on the wall. Trying to take the cheese used as bait leads to…
|Come on! Not even Wile E. Coyote would make such a trap|
Taking the other exit advances the clock to 10.15. The room behind is a storage for… animals kept in murky liquids? It is kind of creepy, with a complete lab for preservation but nothing much else. There are two doors here, one to the east and one north. The east one is Ernie’s office, but he is busy right now taking a close look at Yvette’s Eiffel tower. A tattoo in her tight. This woman is insatiable. This time around however, there is some juicy information. Apparently, Ernie is a gambling addict and is deep in debt with some guy called the icepick. He is doing some fencing jobs for a Big Al, which allows him to avoid the wrath of the icepick. He is not worried about him, in spite of him leaving threatening messages, as Ernie won’t be able to pay if he is killed. However, he confesses that he is quite afraid because this night he has seen something he wasn’t supposed to. And with that, a character introduced 30 minutes ago gets ahead in the race for having stolen the dagger. It actually makes quite sense, as he is the person who could take the dagger without activating any alarms or breaking anything and also be able of leaving the dagger in the gift shop.
|I don’t think this is the kind of game where I can join in but… Can I? Please?|
By this point I was thinking about nominating the bone as the most useful item in the game, but after waiting for a while for the ferret to appear again in the first room of the basement and wandering around the museum when I got bored, I was reminded again of the true star of the game. The glass. Yvette is at it in her office again, this time showing her Eiffel tower to detective O’Riley, who seems a little… possessive. The kind of guy with trusting issues, access to a gun, and some interesting opinions regarding the morality of taking bribes and looking the other way. Could the detective have murdered Dr. Carter because he found out he was seeing Yvette? Or is he just a sellout?.
|No, thank you. I am not that desperate to get in bed with O’Riley. I will wait for your next conquest, Yvette.|
|Come on, Laura. Give me your best surprised yet glamorous look!|
|This one is easy. The giant winged reptile did it!|
I tried to interrogate the wandering characters, mostly Yvette and the countess. Yvette didn’t have anything useful to say, but the countess acted suspicious after being asked about Ziggy, in a way that made me think that was the corpse with the back ache, making the countess the prime suspect for that murder.
|Ziggy’s dea… deceas… sleeping with the fis… a fine person?|
|What is with this game and deaths by desiccated animal?|
It was close to 1.00 and the date of Dr. Carrington with the countess and Ziggy. Seeing as two of the three people meeting are probably dead, I was curious as if the countess would appear, but on the way there I met Tut. He didn’t say much, but admitted to having lost his ankh. When I reached the medieval exhibit, I hid behind the tapestry as before and soon enough the time advanced and the countess appeared carrying something huge.
|Are you carrying a painting or are you just happy to see me?|
I went back to his office to look for more clues about what the appointment could be about, when Tut and Yvette entered her office. She had asked Tut to help move her desktop to cover an ugly red stain. Apparently, he owes her, as she let him in when he was not allowed and for keeping his secret. Yvette seems like a spider in the middle of a web connecting all guests. Anyhow, he cuts himself while moving the desk and both of them leave to Tut’s place. Wherever that is as he is a traveling Egyptologist. At Yvette’s, the guillotine is full of a suspicious red liquid, and after touching it, the blade falls over the desk. However, before I could do any more investigating, I was interrupted by Dr. Myklos who unceremoniously kicked me off the office.
|I think Dr. Myklos is onto something here...|
|Yes. Very peaceful at night. If you ignore the tens of people running around, making love, killing each other… Perfect job for a quiet man!|
I started looking for the ferret until I got bored and then started revisiting locations and clicking on everything. At Dr. Carringtons, I discovered that there is a safe behind a picture. After playing with the combination for a while, I realized that it was a 4 digits number, just like the numbers in Carrington’s phone book. I had discarded the list of names and numbers the first time I saw it because it seemed like a practical joke. The first initial of each name spells the word Tribune and there are names like R. Williams and I. Diditt which are obvious puns. But this time there was a name that caught my attention: B. Sayff. And so the safe was opened. Inside was the diary of the previous owner of the museum, the late count. He was very afraid of the countess, as he suspected her of only marrying for his wealth and now trying to get rid of him, with a passing mention to Yvette saying “Yvette fears her too”.
Well, back to wandering every single room again. The prize this time is finding that Ernie’s is empty, which allows our little kleptomaniac to ransack everything not nailed down. Starting with the snake catcher in the floor, something tells me I will be catching snakes rather sooner than later, and a pair of wire cutters. While we are there, Dr. Myklos uses the communicator to tell Ernie to check on VAT 13, as there seems to be a problem. I was expecting another body, but after poking the container with a net Laura retrieves the dagger of Amon Ra, the real one. Hurrah!
|I think they are making mutants here. I fully expect Wolverine to be in one of these tanks|
|That diet really works wonder on your figure...|
I managed to track the countess and confront her about the pocketwatch. She was terribly upset and tried to take it, but Laura didn’t let her (should be careful now, she could be the next victim). After going back to the stairs to the basement the clock turned 2.00. At Ernie’s I discovered a button on the wall that opened a secret passage at the back storage room. Of course, going inside produced the expected result.
|This darkness is more dangerous than in Zork|
|By this point she is so used to it that it gets boring|
|He should join the gymnastic team. Such flexibility!|
|After having found three consecutive corpses I would also suspect her. I might even jail her, just in case...|
Session Time: 1h30m
Total Time: 6h36m
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